import java.awt.Graphics;
import java.awt.Color;
import java.awt.Image;

class Base extends GameObject
{
    int x, y, w, h;
    Image baseImage;
    MissileCommando parent;
    
    Base (int x, int y, int w, int h, Image baseImage, MissileCommando parent)
    {
	this.x = x;
	this.y = y;
	this.w = w;
	this.h = h;
	this.baseImage = baseImage;
	this.parent = parent;
    }

    void erase (Graphics g)
    {
	g.setColor (skyColor);
	g.fillRect (x, y, w, h);
    }

    void paint (Graphics g)
    {
	if (explode)
	{
	    //erase (g);
	    alive = false;
	    explode = false;
	}
	
	if (alive)
	{
	    //g.setColor (Color.blue);
	    //g.fillRect (x, y, w, h);
	    g.drawImage (baseImage, x, y, w, h, parent);
	}
    }

    void rebuild ()
    {
	alive = true;
	explode = false;
    }
}